This lab is due at the beginning of your next regular lab, which will be TWO WEEKS from today, after Thanksgiving.
This lab contains only electronic parts, to be submitted using the submit program. Be sure to add entries to features.txt as indicated for each exercise. See the Lab 3 page for details on the format.
You can (and should) work with a partner for this lab, and if so, only one of you should submit.
Your electronic submission should come from a folder called
lab11
. The following files must be included:
features.txt
: Specification for testing.Makefile
: If I type make spl
, this program
should be compiled from source.
ex3.txt
, transcript from Exercise 3
Most of your work for this lab will be in frame.hpp
frame.cpp
,
and spl.ypp
.
The starter code for this week's lab is... the solution to last week's lab. You can stick with your own solution or use mine (or some combination thereof).
Today's lab is all about garbage collection. In it, we will be using a few C++ features related to classes that we haven't seen yet: static methods, static fields, constructors, and deconstructors. Here's a brief overview on each.
Also sometimes called class methods, these are methods
in a class that are not called on any particular object of that
class. They have access to any static fields in the class (see below),
but not any of the other fields, and they also have no
this
pointer.
You declare a static method by using the word static
:
class SomeClass { private: ... public: static int foo() { /* body of the method goes here. */ } };
You can either define the method within the class (as above, best for short methods), or in the cpp file, with something like
int SomeClass::foo() { /* or the body could be here. */ }
Observe that we do not have to put the static
keyword here; it is already in the class declaration.
Static fields are data members that exist only once for the entire class, not for each individual object. Really, they are just dressed-up global variables. (I think I'm supposed to shush you here?)
The tricky thing with static fields is that they are declared in the class declaration in the header file, as usual, but they must be initialized in the cpp file. So for example we might have
class SomeClass { private: static bool x; public: ... };
This would go in the header file. Then, in the cpp file, we have to initialize the static member as follows:
bool SomeClass::x = true;
Okay, we've been using constructors for a while now, so you should know what they look like. They're just like any other (non-static) class method, except that (1) there is no return type, and (2) the name is the same as the name of the class. For instance:
class SomeClass { public: SomeClass (int arg) { /* This is a constructor. */ } };
We haven't yet seen destructors. These are called whenever an object
is de-allocated at run time. Remember this can happen either when a local
variable goes out of scope (i.e., the function or block it was declared in
comes to an end), or when an object allocated using new
is
explicitly deallocated with a call to delete
.
A destructor is again like any other class method, except that it has
no return type, no arguments, and the name is a tilde (~
)
followed by the class name. For example:
class SomeClass { public: ~SomeClass() { /* This is a destructor. */ } };
To help see why we really need automatic garbage collection in our SPL interpreter, let's see just how many frames are being created in our program.
What we want to do is count how many instances of the Frame class are in memory at any given point. This will require:
int
that holds the number
of Frames currently in memory. This field should be initialized to 0, of
course.After you get this working, you should try some examples to see how many frames are created. You can of course run whatever examples you like, but here's a fun one that I made: a rather inefficient function to compute the prime factorization of any positive integer:
# Takes an integer and prints out all its prime factors new factors := lambda n { # Produces the remainder when the first argument is divided by the second # (curried function) new remainder := lambda a { ret := lambda b { ret := a - a/b*b; }; }; # Returns the smallest (prime) factor of n, where n >= 2. new smallest_factor := lambda n { new helper := lambda i { if (remainder(n)(i) = 0) { ret := i; } else { ret := helper(i+1); } }; ret := helper(2); }; if (n > 1) { new p := smallest_factor(n); write p; factors(n/p); } };
Frame
class
as described above to count Frame births and deaths.main
function
from spl.ypp that prints out the number of Frames in memory after each statement
is read and executed, in some nice way like "The number of frames in memory is
...".
Now we want to actually implement automatic garbage collection for our SPL interpreter. The basic idea is to add the following to the Frame class:
mark
to mark this Frame and anything
this Frame points to.sweep
to delete and remove from the list
any un-marked Frames.The ultimate goal (the exercise is listed below) is to have automatic mark-and-sweep garbage collection happen after every statement is executed by our interpreter. Once this is working, the number of Frames in memory after every step should shrink down to some very small number every time. You can proceed however you like; however, I recommend the following steps:
list<Frame*>
to the
Frame class. Remember that you will essentially have to declare it twice:
in the class declaration in frame.hpp, and then outside of it
in frame.cpp. You will also have to include the standard header file
with a line like #include <list>
this
pointer) to the list. (You can use the
push_back
method; see
here
or here
for more complete reference on the list
class.)
Note that you do NOT have to add anything to the destructor (we'll handle
removing Frames from this list elsewhere). You can check that this much is
working by comparing the count from part 1 to the size of the list.
bool
to indicate
whether this frame has been marked. Add a line to the constructor to
initialize this field to false
.mark
that
performs the marking part of mark-and-sweep, starting with this Frame.
If the this frame is already marked, then just return without doing anymore
work. Otherwise, you want to
set the boolean field to true
, and make a recursive call on
the parent frame (if it isn't NULL
) and on the
environment
Frame of any Closure that is in
the bindings
of this Frame.
To do this, you will need to loop through all the key-value pairs in
bindings
like this:
map<string,Value>::iterator iter = bindings.begin(); while (iter != bindings.end()) { /* in here, "iter->second is the Value. * You see, *itr is a pair<string,Value>, i.e., a * string-Value pair from the map. ".second" gives the second * element of the pair --- the Value. */ ++iter; // Increments the iterator to go to the next pair. }
sweep
. This is going to
go through all the Frame pointers in the list from step (i) and do one of
two things:
bool
from step (iii) to false
).delete
on it
to de-allocate its memory, and remove its entry from the list.bindings
,
except that now *iter
will be of type Frame*
rather than some kind of pair. Then you want to use the erase
method in the list
class (again, see references
here
or here)
to remove list items as necessary. Careful: Your iterator will point
to nonsense after you erase the corresponding entry. Luckily, the
erase
method returns an iterator to the next element
in the list. But then you don't want to increment the iterator in this case!
mark
on the global frame, and then
sweep
.
Print out the Frame counts before and after each time
the garbage collection occurs.
Great! Now that you have garbage collection, you can run a series of fairly
computationally-intensive operation like (using my example SPL function above)
factors(65432)
over and over again without ever running out of
memory.
But if you try to do it a few times in a block, or in a function, or loop, etc., the garbage collector never gets called and your program will run out of memory. Why? The problem is that garbage collection is currently only triggered from the top-level in spl.ypp. So now we want to improve on this by triggering garbage collection from within function calls, blocks, loops, and the like, whenever it is needed.
The tricky part is what we called the "root set" in class. See, it's no longer sufficient just to mark all the Frames that are reachable from the global frame, because the frame that we're currently executing in also needs to be considered. So we have to keep track of all the currently active frames in some sort of stack, and mark everything reachable from any of these frames before sweeping.
This is a bonus exercise, so I'm not going to step you through how to do it. But I'll allow a couple hints:
vector
to hold my root set, but you
may do as you wish.)
mark
for every Frame in the root set, before sweeping.
But where should this method be called from? You need to be really careful here
that everything important gets marked. I would recommend just calling it
in the Block::eval method, which should be good enough.