1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 | #!/usr/bin/python3 import random import sys import queue from showmaze import mazeref, inbounds def makeEmpty(h, w): '''Creates an empty h by w maze''' rows = [] rows.append([True] * (w+2)) rows.append([False] * (w+1) + [True]) for i in range(h-2): rows.append([True] + [False]*w + [True]) rows.append([True] + [False]*(w+1)) rows.append([True] * (w+2)) return rows def below(pos): return (pos[0]+1, pos[1]) def above(pos): return (pos[0]-1, pos[1]) def leftof(pos): return (pos[0], pos[1]-1) def rightof(pos): return (pos[0], pos[1]+1) def neighbors(pos): return (below(pos), above(pos), leftof(pos), rightof(pos)) def dist(pos1, pos2): return abs(pos1[0] - pos2[0]) + abs(pos1[1] - pos2[1]) def connected(sofar, pos): for np in neighbors(pos): if np in sofar: return True return False def reachable(maze, p1, p2): isr = set() q = queue.LifoQueue() q.put(p1) while not q.empty(): p = q.get() if p == p2: return True if p not in isr: isr.add(p) nplist = [(dist(np, p2), np) for np in neighbors(p)] nplist.sort() for d, np in nplist: if np not in isr and not mazeref(maze,np): q.put(np) return False def fillReachable(h, w, param): maze = makeEmpty(h, w) start = (1,0) end = (h, w+1) assert mazeref(maze,start) is False assert mazeref(maze,end) is False for i in range(round(h*w*param)): y = random.randrange(1, h+1) x = random.randrange(1, w+1) if not maze[y][x]: maze[y][x] = True if not reachable(maze, start, end): # undo maze[y][x] = False return maze def fillFromPath(h, w, param): maze = makeEmpty(h, w) start = (1,0) end = (h, w+1) assert mazeref(maze,start) is False assert mazeref(maze,end) is False path = [start] while path[-1] != end: p1 = below(path[-1]) d1 = end[0] - p1[0] + 1 p2 = rightof(path[-1]) d2 = end[1] - p2[1] + 1 if random.randrange(2): p1,p2 = p2,p1 d1,d2 = d2,d1 if mazeref(maze, p1): np = p2 elif mazeref(maze, p2): np = p1 elif random.uniform(0,1) < d1/(d1+d2): np = p1 else: np = p2 path.append(np) for i in range(round((h*w - len(path)+2)*param)): y = random.randrange(1, h+1) x = random.randrange(1, w+1) if (y,x) not in path: maze[y][x] = True return maze def rPrims(h, w, param): maze = makeEmpty(h, w) # divide into cells for i in range(2, h, 2): for j in range(1, w+1): maze[i][j] = True for j in range(2, w, 2): for i in range(1, h+1): maze[i][j] = True included = set() q = queue.PriorityQueue() def addNeighbors(pos): nonlocal q, maze, included for direction in (above, below, rightof, leftof): wp = direction(pos) if not mazeref(maze, wp): continue other = direction(wp) if not inbounds(maze, other): continue if other in included: continue q.put((random.uniform(0,1), wp, other)) # choose random starting point y = random.randrange(1, h+1, 2) x = random.randrange(1, w+1, 2) included.add((y,x)) addNeighbors((y,x)) while not q.empty(): (pri, (wy,wx), opp) = q.get() if opp in included: continue included.add(opp) maze[wy][wx] = False addNeighbors(opp) # randomly remove some walls s = 1/8 scale = (1-param)*s/(s+param) for i in range(round(scale*h*w)): y = random.randrange(1, h+1) x = random.randrange(1, w+1) maze[y][x] = False return maze def makeCharMaze(maze): return [['X' if entry else ' ' for entry in row] for row in maze] def addPrizes(maze, nprizes): h, w = len(maze)-2, len(maze[0])-2 while nprizes > 0: y = random.randrange(1,h+1) x = random.randrange(1,w+1) if maze[y][x] == ' ': maze[y][x] = 'O' nprizes -= 1 def printMaze(maze): for row in maze: print(''.join(row)) genmeths = { 'fillFromPath': 'Creates a path and then fills in around it', 'fillReachable': "Adds obstacles that don't prevent reaching the finish (slow)", 'rPrims': "Creates a traditional-looking maze using Prim's MST algorithm" } defmeth = 'rPrims' def usage(exitval=0): print("Usage: {} height width [method] [param]".format(sys.argv[0])) print("method (optional) is one of:") for (meth, desc) in genmeths.items(): df = " (default)" if meth == defmeth else "" print(" {}{}: {}".format(meth, df, desc)) print('param (optional) indicates how "dense" the output will be.') exit(exitval) if __name__ == '__main__': if not 3 <= len(sys.argv) <= 5: usage(1) h = int(sys.argv[1]) w = int(sys.argv[2]) method = defmeth if len(sys.argv) <= 3 else sys.argv[3] param = 0.5 if len(sys.argv) <= 4 else float(sys.argv[4]) if method not in genmeths: print("Invalid method number") usage(2) genfunc = globals()[method] maze = genfunc(h, w, param) cm = makeCharMaze(maze) addPrizes(cm, 10) printMaze(cm) |