1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 | /* SI 413 Fall 2012 * Lab 7 * This is a C++ header file for the AST class hierarchy. * YOUR NAME HERE * PARTNER NAME HERE */ #ifndef AST_HPP #define AST_HPP #include <cstdlib> #include <string> #include <fstream> #include <sstream> #include <vector> using namespace std; #include "colorout.hpp" #include "value.hpp" #include "st.hpp" // This global variable is the actual global symbol table object. // It is actually declared in the ast.cpp file, so we put keyword "extern" // here. extern SymbolTable ST; // Declare the output streams to use everywhere extern colorout resout; extern colorout errout; // Global variable to indicate if an error has occurred. extern bool error; // Global variable to indicate there is a human typing at a keyboard extern bool showPrompt; // This enum type gives codes to the different kinds of operators. // Basically, each oper below such as DIV becomes an integer constant. enum Oper { ADD, SUB, MUL, DIV, LT, GT, LE, GE, EQ, NE, AND, OR, NOT }; // These are forward declarations for the classes defined below. // They show the class hierarchy. class AST; class Stmt; class NullStmt; class Block; class IfStmt; class WhileStmt; class NewStmt; class Asn; class Write; class Exp; class Id; class Num; class BoolExp; class ArithOp; class CompOp; class BoolOp; class NegOp; class NotOp; class Read; class Lambda; class Funcall; /* The AST class is the super-class for abstract syntax trees. * Every type of AST (or AST node) has its own subclass. */ class AST { private: /* Adds this node and all children to the output stream in DOT format. * nextnode is the index of the next node to add. */ void addToDot(ostream& out, int& nextnode); protected: // These two protected fields determine the structure of the AST. string nodeLabel; vector<AST*> children; // Inserts a new AST node as a child of this one. // (where the new node is inserted depends on which subclass.) virtual void ASTchild(AST* child) = 0; public: /* Writes this AST to a .dot file as named. */ void writeDot(const char* fname); /* Makes a new "empty" AST node. */ AST() { nodeLabel = "EMPTY"; } }; /* Every AST node that is not a Stmt is an Exp. * These represent actual computations that return something * (in particular, a Value object). */ class Exp :public AST { protected: // Inserts a new AST as a child of this one. void ASTchild(AST* child) { children.push_back(child); } public: /* This is the method that must be overridden by all subclasses. * It should perform the computation specified by this node, and * return the resulting value that gets computed. */ virtual Value eval() { if (!error) { errout << "eval() not yet implemented for " << nodeLabel << " nodes!" << endl; error = true; } return Value(); } }; /* An identifier, i.e. variable or function name. */ class Id :public Exp { private: string val; public: // Constructor from a C-style string Id(const char* v) { val = v; nodeLabel = "Exp:Id:" + val; } // Returns a reference to the stored string value. string& getVal() { return val; } }; /* A literal number in the program. */ class Num :public Exp { private: int val; public: Num(int v) { val = v; // Converting integers to strings is a little annoying... ostringstream label; label << "Exp:Num:" << val; nodeLabel = label.str(); } // To evaluate, just return the number! Value eval() { return val; } }; /* A literal boolean value like "true" or "false" */ class BoolExp :public Exp { private: bool val; public: BoolExp(bool v) { val = v; nodeLabel = "Exp:Bool:"; if (v) nodeLabel += "true"; else nodeLabel += "false"; } }; /* A binary opration for arithmetic, like + or *. */ class ArithOp :public Exp { private: Oper op; Exp* left; Exp* right; public: ArithOp(Exp* l, Oper o, Exp* r); Value eval(); }; /* A binary operation for comparison, like < or !=. */ class CompOp :public Exp { private: Oper op; Exp* left; Exp* right; public: CompOp(Exp* l, Oper o, Exp* r); }; /* A binary operation for boolean logic, like "and". */ class BoolOp :public Exp { private: Oper op; Exp* left; Exp* right; public: BoolOp(Exp* l, Oper o, Exp* r); }; /* This class represents a unary negation operation. */ class NegOp :public Exp { private: Exp* right; public: NegOp(Exp* r) { nodeLabel = "Exp:NegOp"; right = r; ASTchild(right); } }; /* This class represents a unary "not" operation. */ class NotOp :public Exp { private: Exp* right; public: NotOp(Exp* r) { nodeLabel = "Exp:NotOp"; right = r; ASTchild(right); } }; /* A read expression. */ class Read :public Exp { public: Read() { nodeLabel = "Exp:Read"; } }; /* A Stmt is anything that can be evaluated at the top level such * as I/O, assignments, and control structures. * The last child of any statement is the next statement in sequence. */ class Stmt :public AST { private: // Pointer to the next statement in sequence. Stmt* next; protected: // Inserts a new AST as a child of this one. void ASTchild(AST* child) { // This inserts before the last thing in the vector, // i.e., just before the "next" statement children.insert(children.end()-1, child); } public: /* This static method is for building sequences of statements by the * parser. It takes two statements, and appends one at the end of the other. * The returned value is a pointer to the new statement representing * the sequence. */ static Stmt* append(Stmt* a, Stmt* b); /* Default constructor. The next statement will be set to NullStmt. */ Stmt (); // This constructor sets the next statement manually. Stmt (Stmt* nextStmt) { if (nextStmt != NULL) children.push_back(nextStmt); next = nextStmt; } // Getter and setter for the next statement in sequence. Stmt* getNext() { return next; } void setNext(Stmt* nextStmt) { children.back() = nextStmt; next = nextStmt; } // This should only be false in the NullStmt class. bool hasNext() { return next != NULL; } /* This is the command that must be implemented everywhere to * execute this Stmt - that is, do whatever it is that this statement * says to do. */ virtual void exec() { if (!error) { errout << "exec() not yet implemented for " << nodeLabel << " nodes!" << endl; error = true; } } }; /* This class is necessary to terminate a sequence of statements. */ class NullStmt :public Stmt { public: NullStmt() :Stmt(NULL) { nodeLabel = "Stmt:Null"; } // Nothing to execute! void exec() { } }; /* This is a statement for a block of code, i.e., code enclosed * in curly braces { and }. * Eventually, this is where scopes will begin and end. */ class Block :public Stmt { private: Stmt* body; public: Block(Stmt* b) { nodeLabel = "Stmt:Block"; body = b; ASTchild(body); } }; /* This class is for "if" AND "ifelse" statements. */ class IfStmt :public Stmt { private: Exp* clause; Stmt* ifblock; Stmt* elseblock; public: IfStmt(Exp* e, Stmt* ib, Stmt* eb) { nodeLabel = "Stmt:If"; clause = e; ifblock = ib; elseblock = eb; ASTchild(clause); ASTchild(ifblock); ASTchild(elseblock); } }; /* Class for while statements. */ class WhileStmt :public Stmt { private: Exp* clause; Stmt* body; public: WhileStmt(Exp* c, Stmt* b) { nodeLabel = "Stmt:While"; clause = c; body = b; ASTchild(clause); ASTchild(body); } }; /* A "new" statement creates a new binding of the variable to the * stated value. */ class NewStmt :public Stmt { private: Id* lhs; Exp* rhs; public: NewStmt(Id* l, Exp* r) { nodeLabel = "Stmt:New"; lhs = l; rhs = r; ASTchild(lhs); ASTchild(rhs); } }; /* An assignment statement. This represents a RE-binding in the symbol table. */ class Asn :public Stmt { private: Id* lhs; Exp* rhs; public: Asn(Id* l, Exp* r) { nodeLabel = "Stmt:Asn"; lhs = l; rhs = r; ASTchild(lhs); ASTchild(rhs); } }; /* A write statement. */ class Write :public Stmt { private: Exp* val; public: Write(Exp* v) { nodeLabel = "Stmt:Write"; val = v; ASTchild(val); } void exec() { Value res = val->eval(); if (!error) { res.writeTo(resout); resout << endl; } getNext()->exec(); } }; /* A lambda expression consists of a parameter name and a body. */ class Lambda :public Exp { private: Id* var; Stmt* body; protected: void writeLabel(ostream& out) { out << "lambda:exp" << flush; } public: Lambda(Id* v, Stmt* b) { nodeLabel = "Exp:Lambda"; var = v; body = b; ASTchild(var); ASTchild(body); } // These getter methods are necessary to support actually calling // the lambda sometime after it gets created. string& getVar() { return var->getVal(); } Stmt* getBody() { return body; } }; /* A function call consists of the function name, and the actual argument. * Note that all functions are unary. */ class Funcall :public Exp { private: Exp* funexp; Exp* arg; public: Funcall(Exp* f, Exp* a) { nodeLabel = "Exp:Funcall"; funexp = f; arg = a; ASTchild(funexp); ASTchild(arg); } }; #endif //AST_HPP |